Explorer Ratings Requirements
1. Fulfill eight of the ten projects within the Rating
2. Participate in one service activity
3. Participate in one outdoor activity
4. Participate in one social activity
Aviation
1. a. Show a group the location, and explain the function of all engine
and flight controls in the cockpit of a multi-motor aircraft.
b. Point out the following on a plane, a model plane,
a photography, or diagram, and explain their use: fuselage, cabin, cockpit,
landing gear, struts, wheels, wheel pants, brakes, skis, engine, cowling,
spinner, propeller, cylinders, wings; camber, leading and trailing edges,
ailerons, flaps, slots, empennage, fin, rudder, elevator, tabs, stabilizer.
c. Make a rough diagram distinguishing between land
plane, seaplane, flying boat, amphibian, autogyro, helicopter.
2. Build a six-inch airfoil wing section of 5-inch chord and high light
cambers, mount and demonstrate with it the principle of lift; submit with
explanations, a rough diagram used in explaining the positive force of
thrust and lift and the negative forces of gravity and drag.
3. a. Present a list of the principal air traffic rules and give reasons
for them. Explain the international aircraft numbering code.
b. Develop fixed cost and operating cost for some
horsepower class airplane, including depreciation maintenance cost, repair,
hanger, etc.
c. Read the signs and symbols on an airway map.
4. Explain the international code for identifying aircraft as to type
and nation, including the identification letter for at least three nations.
Explain the special problems in international air transportation when an
airplane passes from country to country in a few hours, e.g. arrangements
with other countries to fly to their territory, immigration customs, public
health requirements, language difference, differences in social customs
and commercial practices.
5. a. Draw and explain a wind triangle diagram to show how to obtain
heading and ground speed when given: course, airspeed, wind direction and
wind speed.
b. Explain the general differences between locating
position by pilotage, dead reckoning, radio aides, and celestial observations.
Demonstrate how to file a flight plan, including an alternate airport problem.
6. Using a sectional aeronautical chart, plot a triangular course with
one leg at least 60 miles long, and figure magnetic headings, estimated
times over well chosen check points, flying at a given airspeed with a
given wind direction and speed. Explain the problem and the solution
to a group, bring out the major reasons for choosing the flight altitude
of each leg and the choice of particular check points.
7. Describe the following aerobatics maneuvers: loop, chandelle, wingover,
snap roll, alling lead, slow roll, Immelmann, whip stall. Or have
completed two hours of flight in accordance with the Explorer regulations.
8. a. Describe, using diagrams or rough sketches, the functions of
at least five engine control instruments; and list and explain some instrument
errors which may occur in the use of altimeter, air speed indicator and
magnetic compass.
b. Draw, repair, or take down and reassemble a carburetor.
c. Using cutaway diagrams or actual propellers,
show contrasting functioning of a controllable pitch and a constant speed
propeller, including mechanical principles involved; or assist in repair
or reassembling of either type of propeller.
9. Serve as apprentice or helper to a licensed aircraft or engine mechanic
for at least thirty days full time, or ninety days part time.
10. Take flying lessons up to an including solo flight.
Communications
1. Explain the difference between direct and alternating current; give
at least three advantages of each; and demonstrate a method of determining
which kind flows in a given circuit. Make a simple electric magnet, and
explain its use in a radio, buzzer, and telephone.
2. a. Demonstrate the ability to read and write a weather report, using
the US Weather Bureau weather report codes, and teach the code to at least
two other people.
b. Name five methods of US Civil Airway Communications
and explain fundamentals of their operation.
3. Know the names of and recognize the International Code flags and
describe or demonstrate their use to a Crew or Post. Explain and
demonstrate ship telegraph bell signals aboard ship.
4. Draw a wiring diagram of a simple receiving set for use on short-wave
with vacuum tube detector and one stage amplifier. Use correct symbols
and show all essential apparatus, including antenna and telephones.
Describe each detail of apparatus and explain briefly the use of each.
Using the above diagram, explain how this radio receiving set could be
made to operate also as a transmitter.
5. Construct a working radio or television receiving set and demonstrate
its operation by receiving signals from at least three different stations.
6. Establish a Post or Crew emergency mobilization system with and
without the use of a telephone.
7. a. Make your own equipment either for sending or receiving auditory
signals by International Morse Code, and
b. Use this equipment to send entire alphabet from
memory.
c. Demonstrate in the field five ways of signaling
to an airplane from the ground in case of emergency.
8. Demonstrate the ability to send and receive by Morse Code at an
average speed of not less than fifty letters a minute over a period of
not less than ten minutes. Or demonstrate the ability to send and receive
by Semaphore Code at an average speed of not less than forty letters a
minute over a period of not less than ten minutes.
9. Exhibit well composed and written (or typewritten) business
letter; invitation to a Unit activity; telegrams of congratulations, condolence
and a business matter; and list specific information that should be included
in a telephone call for a doctor in case of emergency.
10. Qualify as amateur radio operator, or restricted radio telephone
operator.
Craft Skills
1. Construct a good model sailboat, showing masts, booms, spars and
standard rigging.
2. Build some piece of furniture, equipment, or decoration for the
Explorer base, or assist in painting or decorating the base. Build
a permanent fire place, outdoor oven, hotwater shower, or remodel or repair
a cabin.
3. a. Make and use a backpacking outfit, pack frame, duffel bag, or
basket and a reflector oven.
b. Make and demonstrate two or more snares and traps
such as would be used for securing emergency wilderness food supply.
4. On a hike, with one or more companions, cross a 20 foot or wider
ravine, stream or body or water, using ropes, vines, temporary improvised
bridge or raft; or build a needed trail bridge or tower.
5. Construct a flying model of original design, using any type of power,
and fly it in competition. Write report on design features that are
outstanding.
6. Make and use a sleeping bag or a tent suitable for your climate;
or make a pair of skis or snowshoes.
7. Build a complete Crew or Post Camp (full size or model) for display
at a fair, exhibition or "Scout Week" window display.
8. Make a complete and authentic Indian costume for ceremonial purposes.
9. Build a canoe, kayak, rowboat, or sailboat.
10. Demonstrate proficiency in type of craftsmanship such as leatherwork,
woodwork, metalcraft, basketry, weaving, archery equipment, fishing and
hunting gear, etc.
Emergency Skills
1. a. Demonstrate on others and self, how to improvise, on the trail,
sterile dressing for stings, burns and other wounds; splints; non-equipement
snake-bite treatment, emergency trail handling of shock, heat exhaustion,
sunstroke, freezing and poisoning.
b. On a night hike, demonstrate artificial respiration
and five types of emergency splinting and bandaging, done entirely in the
dark.
c. On a hike or in camp demonstrate, over an approved
trail, emergency transportation of injured person by one and by two others,
including the making of an emergency sling or sledge from poles, ropes,
and sticks.
2. Qualify as an Emergency Service Explorer.
3. Demonstrate ability, and be licensed if necessary, to render service
as a messenger, or provide transportation with either: Bicycle, Horse,
Boat or canoe, Motorcycle, Automobile, Motor Boat, Airplane.
4. Report on what provision is made by your City or County Government
to protect health.
5. Demonstrate ability to prepare a menu and a balanced emergency meal,
such as would be served in time of disaster, for at least twenty people.
6. In addition to your own help or leadership in some approved community
project, report to the Post or Crew on what services, protective and developmental,
are carried on by the Local Government primarily for the benefit of youth.
7. Demonstrate familiarity with existing public protective facilities
afforded by your community (or county in rural areas) such as Police, Fire,
and Communication. Know addresses, telephone numbers and best way
to reach them from different locations.
8. Qualify for the Red Cross or Bureau of Mines Standard First Aid
Certification.
9. Qualify as a Red Cross, YMCA, or Scout Life Guard.
10. Demonstrate ability to use a compass, map or chart in an emergency
situation sufficiently well to locate a person, object or a designated
point on the map.
Navigation
1. Read road, air and topographical maps and waterway charts, and explain
latitude and longitude.
2. Be able to give or read compass directions by either the old-fashioned
mariner's compass points (32 only) or the azimuth or degree method.
At night make a one mile trip, cross country by compass.
3. Show the relative locations of North and South magnetic poles and
the location of the agoni line in the United States. Explain the
differences and relationships between true north, magnetic north, variation
and deviation.
4. On a hike, follow a compass course for at least one mile with at
least four changes of direction, and submit sketch map of the route.
5. On an expedition or cruise make a sketch map of the trip, showing
distances, compass bearings, important features and locations of wild life
observed.
6. Using compass and maps, make his way in unfamiliar country (wilderness
where possible) through three designated map points, involving a four mile
circuit.
7. Explain the difference between locating position by pilotage, dead
reckoning, radio aids, and celestial navigation. Demonstrate use
of pelorus and sextant or octant.
8. Draw a road map of at least five miles, showing important features
within 1/4 mile of either side and all grades, bridges, and road conditions.
9. Make a map of at least one square mile of terrain showing all customary
features including contours.
10. Make a chart of a body of water, lake, bay, inlet, harbor or large
river, showing all the customary features, including shore line heights
and depths of water.
Outdoor Skills
1. Demonstrate thorough knowledge of your State fish and game laws.
2. a. Find in the field suitable local tinder and wood, and produce
and use fires for boiling and broiling.
b. Find and prepare for meal, cooked or raw, three
wild edible plants or fruits.
c. Read and report on at least one book related
to survival, and a description of the necessary preparation for a successful
expedition.
3. Participate in some local project concerned with fish, game, soil,
or forestry conservation.
4. On three or more overnight hikes, improvise and use three each of
emergency packs, beds and shelter.
5. Stalk a wild animal or bird for photographing or for bow and arrow
hunting, in season; or track and trail a companion through suitable cover,
keeping within sixty to one hundred feet for 1/2 mile without being detected.
6. Alone or with a buddy take and report on a two-day trip through
a reasonably sparsely settled and wild territory, carrying only emergency
rations and light shelter, living off the country as far as possible.
7. Make a canoe, kayak or rowboat trip of at least one week.
8. Make a one week trail hiking expedition carrying all provisions
and equipment in back pack.
9. Make a cruise of at least one week in a boat under power or sail.
10. Demonstrate ability to swim, and the best methods of rescue from
water using "throw, row, or go" procedure.
Physical Fitness
1. a. Correct for any remediable physical defects disclosed by medical
examination.
b. Demonstrate reasonable proficiency in at least
two physical sports.
2. Earn a letter or numeral as a participant in a High School or College
sport or be a regular player on a recognized community or industrial team.
3. On a hike, expedition or cruise, demonstrate on others and self
how to improvise sterile dressings, splints, non equipment snakebite treatment,
emergency trail handling of shock, heat, exhaustion, sunstroke, freezing,
and poisoning.
4. Climb an 18 ft rope hand over hand in not more than 25 seconds.
5. Run a mile in seven minutes or less.
6. High jump 4 1/2 feet; broad jump 16 feet.
7. Master a system of calisthenics and teach it to two or more people.
8. a. Demonstrate purification of water for drinking purposes on the
trail.
b. Know the local public health laws and those of
his State.
9. Demonstrate method of providing for the sanitary needs of a Post,
Crew or Troop in a temporary camp.
10. Prove physical fitness by carrying out a project requiring at least
fifty hours of manual labor.
Seamanship
1. a. Know the elementary rules of safety as they apply to water activity
and boats.
b. Demonstrate use of life jacket, belt, and buoy.
c. Know all storm warning signals and be familiar
with the ordinary weather indications of your locality.
2. a. Identify by classification as to power, hull, rig and use, including
modern and obsolete sailing craft.
b. Know the names of parts of a boat.
3. a. Tie the following knots and hitches: square, slip, bowling, taut
line, carrick, fisherman, timber, bowline on a bight, masthead, clove hitch,
two half hitches, sheepshank, French or Spanish bowlines,.
b. Make back splice, eye splice, short splice and
long splice. Whip a rope end.
4. Handle any type of small hand powered craft such as a rowboat or
canoe. Command a life boat under oars.
5. Know the history of development of boats and traditions of the sea
including--side buoys, bell time and watches, double salute.
6. a. Demonstrate ability to pick up and cast off moorings, and how
to anchor and rock a boat.
b. Know the rules of the road for all types of craft.
7. Identify International Code flags and explain their use.
8. Operate gas, diesel, or steam marine engine and demonstrate knowledge
necessary to make minor repairs, Handle a small powerboat.
9. Rig a small sailboat and adjust for proper balance. Demonstrate
ability to handle a sailboat safely.
10. Repair, rebuild, or refit a boat.
Vocational Exploration.
1. Visit and make a written report on the vocational opportunities
in some industry.
2. Explore and report at a meeting of the Post on qualities and preparation
needed, as well as the future outlook for a young man in any vocation of
your choosing.
3. Compare the three vocations which seem most attractive, and outline
in conference with your Advisor, a practical plan a young man might follow
to enter any one of them.
4. Confer with three successful business or professional men about
the qualifications, opportunities, training, necessary equipment and advantage
and disadvantages of their types of occupation.
5. Demonstrate familiarity with the plan of organization and program
of your Local Council.
6. Determine the soil conditions of an approved soil area, reporting
for what crops it is best suited, and what treatment the soil needed for
improved production of one crop and prepare a plan for adequate water supply
for such an area, including a summary from Weather Bureau records of the
average rainfall expectation.
7. Select and develop proficiency in a hobby which might lead ot an
occupation.
8. Take a standard aptitude test to determine the type of training
most needed for self-improvement.
9. Carry on a money earning project successfully, such as raising of
pigeons, rabbits, poultry, grain, gardens or livestock, or operate a paper
route or similar enterprise.
10. Hold a job for thirty days or more, and present evidence of success.
Source: New Explorer Plan and Recogniztions #3217, 9/49